Rating
+1

2.1.2 Chainer's Reakor Grift Build

Regular
Hybrid
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Skills

  • Frenzy Maniac
  • Call of the Ancients The Council Rises
  • Battle Rage Bloodshed
  • Ignore Pain Ignorance is Bliss
  • Furious Charge Battering Ram
  • Wrath of the Berserker Insanity
  • Rampage
  • Ruthless
  • Berserker Rage
  • Boon of Bul-Kathos

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Mirinae, Teardrop of the Starweaver
Fire skill damage on gear(shoulders and chest) that cannot roll elemental skill % are meant to be 15% furious charge damage.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction
Cap your move speed at 25% than put the rest into strength. Never put points into Resource cost reduction because it just lowers your healing by making you spend less fury when popping battle rage to heal (with the life per fury buff from ignore pain.)

Build Guide

This is a mele tank and spank fast boss kill Raekor build with decent rift lvl clear times.



Just cleared a 46 with this build yesterday hitting rank 4 on the 2.1.2 Normal Leaderboards. It's a furious charge build that also uses frenzy to mele the Grift boss, proc mirinae, and keep in range for bul kathos ring to tick for 2000% weaponb damage twice per second (about 30 mil each tick for me.) This strat will not work against all bosses but will make both Ghom (Being the most optimal boss because he also spans adds) and Blighter tank and spank fights as you can watch in my video taking under 5 minutes for a kill w/o pylons and about 3-4 mins with a power pylon. There are 2 other poison bosses The Binder, and The Choker that are made easier by poison immune but are not exactly tank and spank. The binder has a mele attack that can one shot but its not super fast and you can avoid it. She also spans adds to speed up your dps by allowing charge resets. The choker also has physical damage although not to rough he does a lot of kiting that will slow your dps down a bit. Other bosses like saxtris are also possible to kill with this build so as you see you have quite a few clear-able bosses that will lower rng and help keep clears more consistant. This can work with other elements of immune but some elements are less common to spawn ass bosses or have a mix of 1 element and physical. On top of that you need lots of dps so your immune neck has to have str(or ele %), crit chance, crit damage, and a socket making maras the most common choice due to it always rolling strength and crit chance and only needing to roll a socket or crit damage randomly.