Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through.
Immolation Arrow
Shoot a fiery arrow that hits an enemy for 300% weapon damage as Fire and explodes, immolating the ground for 315% weapon damage as Fire over 2 seconds to enemies within 10 yards.
Fire a cluster arrow that explodes for 650% weapon damage as Fire into a series of 4 additional grenades that each explode for 250% weapon damage as Fire.
Loaded for Bear
Increase the damage of the explosion at the impact location to 850% weapon damage as Fire.
Item choice is pretty straightforward, Marauder Set is a must. You can choose between full set and running Unity and Stone of Jordan, or Ring of Royal Grandeur and Cindercoat (or Magefist).
Kridershot is designed for this build, but you can also run Buriza or Calamity, or any weapon with high enough dmg, but you will have problems with the mobs you can kill in several seconds, because hatred regen wont be enough.
Also, new legendary gems are AMAZING Molten Wildebeest's Gizzard is a must for kiters like Demon Hunter if you ask me. Life regen and a shield goes so well with tumbling playstile. And Esoteric Alteration is amazing for classes with little elemental resistances. It just makes us DHs so much tankier in higher GRs. Along with those 2, I think only Bane of the trapped is mandatory.
Paragon Priorities
Core
Movement Speed
Primary Stat
Maximum Resource
Vitality
Offense
Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed
Defense
Resist All
Armor
Life Regeneration
Life
Utility
Resource Cost Reduction
Area Damage
Life on Hit
Gold Find
Paragon points are standard, take movespeed to hit 25% and then everything into Dexterity. Critical Dmg is most important, then Crit Chance and other 2 stats, whatever you prefer more. I like Cooldown Reduction for more companion boosts and faster Sentry refresh. All Resists are the priority, then Armor and Life Regen (if you are running Molten Wildebeest's Gizzard) and Life if you lack some, but with Ancient items, it can't be the case. In utility take Resource Cost Reduction (stat to pay attention to on items now), Area Dmg, Life on Hit and Gold Find last.
Build Guide
Just one fast Greater Rift lvl 40 to show the power of current Marauder Set. It feels even more powerful now. I like the new more involved gameplay, feels like commanding a siege. They will change the set in the next patch as far as I have seen, but it wont loose much power. I thin Resource cost reduction will be a bit more appreciated, but all in all the build wont change much. I will update it when the changes hit life.
remove smokescreen as you have to spam it to get some use out of it i would replace it for "Caltrops" with the rune Hooked Spines for the extra 80% slow other than that its pretty nice build man nice find
Tnx man! I use smokescreen for frozen or molten explosions, so I don't need to move with tumble all that much, because moving=no dmg right now. But the skill is really optional and it should be replaced if you feel like you don't need it. Caltrops are a great idea, maybe even the ones with extra crit chance.
Daidelos#2327