Rating
+4

PTR 2.1.2 SWK Wave of Light Elemental Build

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Skills

  • Wave of Light Pillar of the Ancients
  • Dashing Strike Quicksilver
  • Mantra of Healing Circular Breathing
  • Sweeping Wind Inner Storm
  • Mystic Ally Air Ally
  • Epiphany Insight
  • Exalted Soul
  • Beacon of Ytar
  • The Guardian's Path
  • Relentless Assault

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Gogok of Swiftness
    • Zei's Stone of Vengeance
With the new update to the Monkey Garb Set this allows players to customize their builds around more skills (cyclone strike, wave of light, exploding palm, lashing tail kick, and tempest rush) other than spamming 75 spirit as fast as possible. In this case we'll focus on spamming wave of light.

Theory:
I had theory crafted this build months ago when they first released the Sunwuko set and announced the updates to the set and the changes to the two handed weapons class. I originally based the build around the Pillar of the Ancients (lightning) rune with using the Wyrdward ring, Zei's Stone of Vengeance and Bane of the Trapped. The idea was to keep monsters at a distance and hold them there with as much crowd control as possible. I played around with some of the other skills/runes/passives (mystic ally water ally) for variations of crowd control in the build. However, just about any of the other runes for the wave of light skill will just about do and the build doesn't necessarily need to be ranged.

The only gear I would probably be picky about is a neutral Sunwuko Shines, this would be the most versatile for the build (dex, crit chance, crit dmg & slotted) allowing the player to switch between the element runes without issues.

Skills:
(Note: add some info ?)
I have been playing PTR 2.1.2 Seasons and was able to obtain the updated Gungdo Gear Bracers for Exploding Palm. I switched out sweeping wind for EP and was using the fire build (since the SoJ I found was fire) and the ability to kill off small packs was great. The strategy is to EP the first monster and WoL spam it while the other monsters gathered around (well with ranged monsters that would be a different story). This led me to think that the new SWK set would probably benefit builds that incorporate two of the five skills listed (ie. tempest rush and WoL using a taeguk and two other leg gems for additional dmg; cyclone strike and EP; Lashing Tail Kick & EP; TR & LTK; etc.).

Passives:
Guardian's Path - WIth GP and three stacks from SW I was able to obtain 34.65 spirit per second and 90+ with epiphany one, without GP I obtained 30.49 and 70.95 on epiphany. GP feels like its great for the spirit regeneration, but by looking at the numbers its the passive which could be switched out for one that's more defensive. Replace GP with Harmony or Sixth Sense.


Main Gems:
For the gems the ones listed above are not a strict requirement. You can probably switch any of them out with other gems for a more versatile build. I chose the listed for the following:

Gogok of Swiftness - Pros: 15% more attack speed (faster WoL casts) and 15% cooldown reduction (mystic ally and epiphany availability); Cons: It maxes out at level 50.

Zei's Stone of Vengeance - Pros: for the 20% chance to stun and the damage %.; Cons: Constantly having to gauge the range when spamming WoL.

Bane of the Trapped - Pros: when the stun kicks in from Zeir's Bane of the Trapped contributes additional damage.; Cons: it only takes effect on a cc'd monster.

Alternative Gems:
Bane of the Powerful - Pros: Additional 20% more damage to all monsters and 15% to elites.; Cons: time duration

Gem of Efficacious Toxin - Pros: Poison% and monsters take an additional 10% from all sources.; Cons: a little less synergy for the build

Wreath of Lightning - Pros: for assisting with monsters that are in close proximity and the additional movement speed is great.; Cons: you really don't want to be in range of harm in the first place.

Mirinae Teardrop of the Starweaver - Pros: great gem to use if you decide to stick with the holy version of the build. Cons: procs on chance

Taeguk - Pros: great defensive and offensive bonuses with high stacks, probably best against higher greater rifts where monsters don't die as fast.; Cons - the timer for the buff is only three seconds and its gone. Note: could probably use Tempest Rush opposed to Dashing Strike. Not exactly an optimal kiting skill, but an alternative to keep Taeguk stacks up.



There are other variations of this build. I went with Lightning because its what I originally started the build on and Fire because it has great resource cost reduction due to the cindercoat. I may make a holy version in the next couple of days because I have the gear for that build as well and I believe it just might be on par with the fire build if not be able to out damage it.

I would definitely like to give props to jovi_se for making a guide based on the physical stun version of the build. That can be found here: http://www.diablofans.com/builds/4964-2-1-2-gr-45-stunwuko-monk

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Damage
Attack Speed
Critical Hit Chance

Defense

Life
Resist All
Armor
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find
wiNo real priorities here... except for damage attributing stats first.

Edit*
Okay I lied... I didn't sleep yet and I'll get to this section later, lol.

Notes to add:
Cool Down Reduction
Attack Speed(?)
Other Passives
etc...

Build Guide

I apologize in advance, but it was 5am when I made the videos, lol. I just realized that I was using the 32bit version of OBS to capture the lightning and fire builds, so the quality sucks. However the holy build is in HD captured by the 63bit version of OBS. Maybe I'll redo them sometime -_-.

(Standard) Lightning Build: http://youtu.be/eo2h6B8Vxkg

(Standard) Fire Build: http://youtu.be/BOMxXbXdOH8

(HD) Holy Build: http://youtu.be/NqprF02HK08