Rating
+11

2.1.2 GR 45+ Stunwuko Monk

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Skills

  • Wave of Light Wall of Light
  • Dashing Strike Blinding Speed
  • Mantra of Conviction Intimidation
  • Sweeping Wind Inner Storm
  • Mystic Ally Air Ally
  • Epiphany Desert Shroud
  • Harmony
  • Chant of Resonance
  • Beacon of Ytar
  • Relentless Assault

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Zei's Stone of Vengeance
For helm you must use Tzo Krin's Gaze, othervise you can't run this build. You need it to cast your bells ranged. And since we use this helm then shoulder, amulet and glove is a given sunwoko. For chest bracer combo I went with aughilds, which is an already proven strong combo for greater rifts solo.

Since your not using fire spec as all monks do that Ive seen stream your gonna lose some reduced resource cost (from not using cindercoat), so thats why I went with captain crimson set for belt and pants. If your able to gear around this, maybe you lose some cdr for rcr on gloves or shoulders. You could run black thornes or witching hour. There are some break points that you need to hit in order to be able to use this build effieciently. I will go through them later.

Crudest boots gives you 8 spirit/s so it would be hard to run this build without them. For rings you need the royal ring to run the helm and sunwoko. You can actually run soj with this setup, it was very hard to the PTR cause of the lagg. But if you use ancient parthan defenders bracers with soj it's very possible.

For weapon you must have Incense Torch of the Grand Temple cause of the reduced cost of bells. The rolls on this weapon needs to be life per spirit spent and spirit regen. You can also use loh, I haven't actually tested that but I always like lpss since you can heal from using mantra and you don't need to hit to be able to heal. Spirit regen was requered for me to be able to spam the bells. I'm sure you can gear without, but then you will need to gain 4-6 spirit/s somewere else. You want to try and stack as much wave of light damage as possible on your gear also (15% boots, 25% helm, 30% weapon).

For legendary gems Bane of the trapped gives you 30% more damage to the stunned enemies (and they are more or less constantly stunned). Pain enhancer is a physical gem so your boosting this gem from gear plus it gives you a nice attack speed boost on big density areas were a lot of enemies are close to you. Zei stone gives you more damage to enemies further away from you. Here you could swap zei stone gem for bane of the powerful or taeguk, I haven't had time to test what the ultimate gem combo is yet. Might update the guide here if I find something better, zei stone is hard to get full effect of in a lot of rifts. But in the rifts you can keep the enemies away from you its really good. For higher greaters you might also wanna go with a defensive gem here instead.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Damage
Attack Speed
Critical Hit Chance

Defense

Life
Resist All
Life Regeneration
Armor

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find
For Core points you need to max your movement speed first, second is maxing resource so you can keep spamming bells.

For offence we go for cdr first then cd, ias before cc. Try to keep your cc/cd at a 1/10 ratio. You can use your paragon points to balance this.

Defence we need life first and second is resistance, armor is least important as we get that from dex.

For Utility we need rcr at 10%, then loh for some extra healing, and if you can spare more points get area damage and last gold find.

Build Guide

Hi,

I theory crafted this build a few days before the patch, it has huge potential for monks I think. I wasn't sure of it's potential. But I did a 44 on my first try today on PTR (currently ranked 3). So I think this has potential to be even stronger than the fire spec everyone is running on twitch. I think with the right gear it can go very high on the leaderboards. Since you are using stun you can use ancient parthan defenders bracers. I was running aughilds bracers cause i don't have parthan defenders with physical, but I'm sure you could find a way to use those bracers. The result will be a very tanky monk in high density greater rifts.

So this a physical build, which gives use to quite some nice skill runes and gems to use. First let's go over the breakpoints you need to hit to be able to spam bells constantly:

Spirit regen unbuffed: 18/s (4 from weapon + 8 from mystic alley + 4 from passive)

Resource cost reduction: 19% (para points + crimson set)

Cooldown reduction: ~50%

You can run with more spirit regen but it just feels like you have too much and you never run out of it. With these values I'm able to spam the bells for a long period and when I run out I press mystic ally skill to give me full spirit again. And I rotate this with epiphany to keep my spirit pool at full while constantly spamming bells in long fights. You should never be without spirit, then your either doing something wrong or missing spirit regen.

PLAYSTYLE:
The core of this build is to play ranged and keep the enemies stunned. Positioning is key so you get the enemies into a big group that you can keep stunlocked. Try to stunlock whatever is closest to you and then move away and let the other enemies walk into were your hitting so you get a big group together that you can stunlock. When you hit big density areas your pain enhancer will procc and you will start to hit very fast (similar to flying dragon procc). It will be hard to keep enemies far away, but having them close will give you more benefits of pain enhancer and the mantra (30 yards). But having the option to kite is very nice and the zei stone makes this do good damage also. Some enemy types (mostly ranged) are hard for this build but they aren't much better with a melee build either.

Since your ranged you don't need to use a defensive mantra, I went with initimidation for some extra ehp, but you can swap to a defensive mantra if you like. When you get a good rift I haven't felt the need for a defensive mantra. Both my 44 and 45 runs went very smoothly, I even spent 1 min kiting the boss back to a conduit on 45 cause I fucked up and accidently spawned him far away. So the limit of this build is not hit yet, I would guess around 50 maybe.

For the passives I went with Harmony for ehp, Chant of Resonance for more spirit regen and reduce cost of mantra of conviction. This way you can keep the mantra up 100% without it costing you too much spirit. Third passive is beacon of ytar for more cdr which is always good to keep your epiphany up. Forth passive is Relentless Assualt which gives you 20% more damage to stunned enemies. This passive can be swapped for exalted soul for example if your spirit regen is too low.

Stats from my set on my 44 run:

https://dl.dropboxusercontent.com/u/78523955/stunMonkStats.jpg (copy paste this link)

Happy monking!