Rating
+5

Aether Walking Frag Farmer

Regular
Hybrid
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Skills

  • Disintegrate Convergence
  • Teleport Calamity
  • Magic Weapon Electrify
  • Familiar Arcanot
  • Blizzard Apocalypse
  • Storm Armor Scramble
  • Astral Presence
  • Glass Cannon
  • Illusionist
  • Elemental Exposure

Items

More Details
  • Legendary Gems

    • Boon of the Hoarder
    • Wreath of Lightning
    • Gem of Efficacious Toxin
I recommend FB set because you are probably already wearing it. Plus, the temporary DoT will speed up boss kills a bit. Cincercoat ensures that you don't spend much or any resource when you stop to cast blizzard or disintegrate.

Cosmic strand allows you to use wormhole and calamity runes at the same time which is important because calamity will break doors and other obstacles while wormhole allows more frequent teleportation. AW actually has a ~0.5 second cooldown between teleports. Wormhole eliminates half of those cooldowns and half of teleport's AP cost as well.

You get the 3 pc. Tal's AP regen with RoRG and the ammy and belt. We don't need the damage from witching hour.

Warz bracers are self-explanatory.

Boon of the hoarder and wreath of lightning are just there for the speed bonuses they get at rank 25. Avarice band makes you slurp up gold better to get more speed from boon of the hoarder.

Pain enhancer or toxin gem? Either one should be capable of killing almost any creature you encounter in normal difficulty on its own. PE requires a crit to get the DoT; Toxin doesn't. PE might shave a couple milliseconds off your boss kills but toxin ensures anything you touch with calamity's nova dies.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life Regeneration
Life

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find
It doesn't really matter. Just make sure movement speed and resource reduction are maxed.

Build Guide

This build is for speed running normal difficulty. Uses include rift key frag farming and Spinter / Speed Racer seasonal conquests. The top priority is arcane power management for infinite teleportation over long distances with the aether walker. Second priority is speed. Damage is next. We're playing on normal difficulty so survivability is pretty much ignored because you're going to end up with plenty of vit, armor, and int/all resist just by putting on whatever gear you have.

The great part is, you really don't need resource cost reduction everywhere, even though I said it was the top priority. Shoulder and one other roll should be enough. If you find yourself running out of arcane power, simply change your storm armor rune from scramble to power of the storm. Problem solved.

Every skill has one of three purposes: 1. instant damage 2. speed 3. AP management
If you have enough of one, you can get more of another. For example, let's say your avarice band, cosmic strand, and shoulders all have RCR on them. You can probably pick up conflagration instead of astral presence.

The only reason I'm using MW:electrify is because I thought it might be able to break breakables to activate warzechian speed boost. I'm not actually sure if it can but it doesn't hurt to have it and should make calamity hit an extra target or two from time to time. I think I ran force weapon in that video but it really doesn't matter which one you use.