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2.1.2 Madwuko - How to Gungdo Gear without Gungdo Gear

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Skills

  • Exploding Palm Impending Doom
  • Wave of Light Pillar of the Ancients
  • Sweeping Wind Inner Storm
  • Seven-Sided Strike Sustained Attack
  • Epiphany Desert Shroud
  • Mystic Ally Air Ally
  • Unity
  • Sixth Sense
  • Harmony
  • Beacon of Ytar

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Bane of the Powerful
Shoulders, Chest, and Feet have a "free" fourth stat of your choice. I'd generally recommend Armor on Shoulders/Chest and Wave of Light Damage on Feet. You can also go for Reduced Elite Damage on Chest. If you can get either Lightning Damage% or CDR on your Amulet, along with CHC/CHD/Socket, it's generally worth it to roll off the Dex. CDR on Rings is also valuable.

You want a Diamond (CDR) in your Helm, and Emeralds (Dex) everywhere else.

Inna's isn't required but is HIGHLY recommended. 4p Inna's gives you a nice utility/toughness boost, as well as letting you easily keep up your Taeguk stacks with the Sweeping Wind trick. It also enables the maximum 20% damage boost that the Unity passive gives you.

There aren't many good Bracers, so we go with Reaper's Wraps. They're still decent and can fill in the resource gap between Mystic Ally and Epiphany usage. Krelm's can also work. Gungdo Gear NOT recommended, that's what Madstone is for. Mobs will die before you'd get a chance to trigger the spread effect, anyway.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Gold Find
Resource Cost Reduction
Max out Movespeed, then dump the rest into Dex. If you need some extra life, don't be afraid to toss some points into Vit. You shouldn't need to though.

Max out CDR then balance out CHC/CHD. A 1:10 ratio for Crit Chance to Crit Damage is ideal (so if you have 40% Crit Chance, you'd want 400% Crit Damage).

Defense tab is pretty standard. If you find yourself really needing extra Life Regen or Life%, spread points out between those.

Utility is a little interesting. Area Damage maxed, then we want to get RCR to exactly 6.6% and no more. This is just enough RCR to cause Sweeping Wind to cost 1 Spirit and thus enable the Sweeping Wind Numpad trick (assign SW's hotkey to Numpad 1. While holding down Numpad 1, press Numlock, then release. SW will now autocast, allowing easy upkeep of Taeguk). After 6.6%, follow point distribution like normal.

Build Guide

This is a pretty standard Sunwuko's Build, but with a pretty major twist; the inclusion of Madstone and Seven Sided Strike. I was pretty jealous of the new Gungdo Gear that was going to be in Season 2, as I'm not really into the whole Seasons thing. So I came up with a way to mimic the devastating clearing potential of spreading Explosive Palm around.

The playstyle is pretty simple. Find a huge pack of mobs, use Seven Sided Strike, hit Wave of Light a few times, and enjoy the fireworks. This will pretty much one-shot all trash packs and will seriously chunk Elites. Speaking of Elites, you always ALWAYS want to pull an Elite pack into a trash pack, never fight Elites by themselves. It takes way too long and it's easier to just detonate a bunch of EP's onto them.

We use the Impending Doom rune on EP over Shocking Grasp because Impending Doom is just way more damage, despite being Cold. I consistently get EP crits for 850mil. We also use the Sustained Attack rune on SSS over Sudden Assault, because we don't really care about SSS's damage. SSS is simply a vehicle to spread EP around, so the more SSS's we can do, the better.

This build also does not sacrifice the necessary single target damage required to kill RGs on time, as well. Wave of Light - Pillar of the Ancients is still crazy good damage. Yes, using this build means you have to give up Dashing Strike and Mantra, but it's well worth it. Inna's will cover the Mantra loss, anyway. You can also use SSS to avoid some nasty RG attacks, with proper timing.

So, essentially, this is a build for non-seasonal Monks who want something similar to what Gungdo Gear can offer. Or, yknow, seasonal Monks can play this build too. I don't discriminate. And as a bonus, here's some screens of the build in action:

Nearly full health Elite mob in T6, surrounded by a bunch of EP'd white mobs.


A couple Wave of Lights later, kaboom! 831mil crit.