Cause an enemy to Bleed for 1200% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 2770% weapon damage as Physical damage to all nearby enemies.
Impending Doom
Exploding Palm no longer causes the enemy to bleed, but if the enemy dies while affected by Exploding Palm, they explode for 6305% weapon damage as Cold.
Focus a wave of light that crushes enemies for 835% weapon damage as Holy.
Pillar of the Ancients
Summon an ancient pillar that deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area.
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
Inner Storm
As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Desert Shroud
Infuse yourself with sand, reducing damage taken by 50%.
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Air Ally
Active: You gain 100 Spirit.
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.
Gain 20% increased damage for 30 seconds after killing an elite pack.
Shoulders, Chest, and Feet have a "free" fourth stat of your choice. I'd generally recommend Armor on Shoulders/Chest and Wave of Light Damage on Feet. You can also go for Reduced Elite Damage on Chest. If you can get either Lightning Damage% or CDR on your Amulet, along with CHC/CHD/Socket, it's generally worth it to roll off the Dex. CDR on Rings is also valuable.
You want a Diamond (CDR) in your Helm, and Emeralds (Dex) everywhere else.
Inna's isn't required but is HIGHLY recommended. 4p Inna's gives you a nice utility/toughness boost, as well as letting you easily keep up your Taeguk stacks with the Sweeping Wind trick. It also enables the maximum 20% damage boost that the Unity passive gives you.
There aren't many good Bracers, so we go with Reaper's Wraps. They're still decent and can fill in the resource gap between Mystic Ally and Epiphany usage. Krelm's can also work. Gungdo Gear NOT recommended, that's what Madstone is for. Mobs will die before you'd get a chance to trigger the spread effect, anyway.
Paragon Priorities
Core
Movement Speed
Primary Stat
Vitality
Maximum Resource
Offense
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed
Defense
Resist All
Armor
Life
Life Regeneration
Utility
Area Damage
Life on Hit
Gold Find
Resource Cost Reduction
Max out Movespeed, then dump the rest into Dex. If you need some extra life, don't be afraid to toss some points into Vit. You shouldn't need to though.
Max out CDR then balance out CHC/CHD. A 1:10 ratio for Crit Chance to Crit Damage is ideal (so if you have 40% Crit Chance, you'd want 400% Crit Damage).
Defense tab is pretty standard. If you find yourself really needing extra Life Regen or Life%, spread points out between those.
Utility is a little interesting. Area Damage maxed, then we want to get RCR to exactly 6.6% and no more. This is just enough RCR to cause Sweeping Wind to cost 1 Spirit and thus enable the Sweeping Wind Numpad trick (assign SW's hotkey to Numpad 1. While holding down Numpad 1, press Numlock, then release. SW will now autocast, allowing easy upkeep of Taeguk). After 6.6%, follow point distribution like normal.
Build Guide
This is a pretty standard Sunwuko's Build, but with a pretty major twist; the inclusion of Madstone and Seven Sided Strike. I was pretty jealous of the new Gungdo Gear that was going to be in Season 2, as I'm not really into the whole Seasons thing. So I came up with a way to mimic the devastating clearing potential of spreading Explosive Palm around.
The playstyle is pretty simple. Find a huge pack of mobs, use Seven Sided Strike, hit Wave of Light a few times, and enjoy the fireworks. This will pretty much one-shot all trash packs and will seriously chunk Elites. Speaking of Elites, you always ALWAYS want to pull an Elite pack into a trash pack, never fight Elites by themselves. It takes way too long and it's easier to just detonate a bunch of EP's onto them.
We use the Impending Doom rune on EP over Shocking Grasp because Impending Doom is just way more damage, despite being Cold. I consistently get EP crits for 850mil. We also use the Sustained Attack rune on SSS over Sudden Assault, because we don't really care about SSS's damage. SSS is simply a vehicle to spread EP around, so the more SSS's we can do, the better.
This build also does not sacrifice the necessary single target damage required to kill RGs on time, as well. Wave of Light - Pillar of the Ancients is still crazy good damage. Yes, using this build means you have to give up Dashing Strike and Mantra, but it's well worth it. Inna's will cover the Mantra loss, anyway. You can also use SSS to avoid some nasty RG attacks, with proper timing.
So, essentially, this is a build for non-seasonal Monks who want something similar to what Gungdo Gear can offer. Or, yknow, seasonal Monks can play this build too. I don't discriminate. And as a bonus, here's some screens of the build in action:
Nearly full health Elite mob in T6, surrounded by a bunch of EP'd white mobs.
A couple Wave of Lights later, kaboom! 831mil crit.
So the tl;dr is I didn't actually know. I was basing that info off of what I knew about other classes.
I updated it for Armor over All-Res, though, thank you for pointing that out.