Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 20 seconds. Each deals 270% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses Whirlwind and Leap. Korlic wields a massive polearm and uses Cleave and Furious Charge. Madawc dual-wields axes and uses Weapon Throw and Seismic Slam.
The Council Rises
The Ancients deal 540% weapon damage as Fire with each attack.
Poison all enemies hit for 2000% weapon damage over 10 seconds.
All enemies you poison take 10% increased damage from all sources and deal 10% less damage. (Requires Rank 25)
1)The preferred element for this build is physical because it buffs battle rage bloodshed and pain enhancer. Fire Is also ok if you only have a maximus to work with. To be honest any element will work but Physical > Fire > Cold/Lightning
2)Poison Skill damage on shoulders and chest are supposed to be furious charge damage but for some reason I couldn't list it as a stat.
3)The Flavor of time Neck also needs either strength or elemental. I wanted to also List a hellfire necklace here as another option in which getting a 5th passive like brawler would be best. My hellfire has weapon master which works as well for an extra 5% crit chance although I do find my flavor of time better.
4) For rings SoJ and Unity work just fine. If your playing in group you can swap out unity for a royal ring to equip w/e you want, just make sure what your putting on (I like Gloves of Worship) is worth more than a cdr,cc,chd,socket ring in the first place. If not use the ring mentioned
5) Weapons - Ancient Furnace > Ancient elemental legendary (like Maximus or Heart Slaughter) > Regular Furnace > Ancient elemental legendary (like Maximus or Heart Slaughter) > Try to make the best of whatever you have if you don't have any of that stuff.
This is a generalization so you should realy compare your weapons because something like a normal furnace can potentially be better than a maximus or wrath of the bone king.
Paragon Priorities
Core
Movement Speed
Primary Stat
Vitality
Maximum Resource
Offense
Cooldown Reduction
Critical Hit Damage
Critical Hit Chance
Attack Speed
Defense
Resist All
Armor
Life
Life Regeneration
Utility
Area Damage
Life on Hit
Gold Find
Resource Cost Reduction
Build Guide
This build is designed for clearing Torment 6 Normal RIfts extremely fast and efficiently. Most of the time you will kill all mobs in 1 - 2 hits and if they don't die from the initial hits they will die to your dots which your (sprint: run like the wind) tornadoes will also proc and keep up pain enhancer dot on any mobs that happen to chase you. You will essentially become a man cannon of deathly super death, enjoy.
As always, another great guide. I'm enjoying this build a lot. Too bad it doesn't work that well on higher rifts, but for everything else is just amazing!
Thank you.
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