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Marauder EliteCold Build. (3Sentries)

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Types: Cold

Skills

  • Elemental Arrow Frost Arrow
  • Multishot Arsenal
  • Sentry Spitfire Turret
  • Companion Wolf Companion
  • Cluster Arrow Maelstrom
  • Vault Tumble
  • Awareness
  • Ballistics
  • Cull the Weak
  • Custom Engineering

Items

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Build Guide

Build Guide

I haven't been able to test this myself because of the lack of gear that i have myself. But people that have it should be able to test and give an feedback.

This is also my first guide and most of its information if gained from here : http://www.diablofans.com/builds/1162-marauders-6set-cold-rocket-build.

ACTIVE SKILLS:
-Sentry (Spitfire Turret) -Your main source of damage. Spitfire Turret shoots multiple rockets at nearby enemies for 120% weapon damage (increased 100% by Ballistics passive)

-Companion (Wolf Companion) -Doesn't matter what rune you use, with Marauder's 4set bonus you get the whole zoo. Grants slowing of enemies and 30% damage boost among other benefits for short period of time when cast.

-Cluster Arrow (Maelstrom) -Your main attack to boost through items. Deals large amount of initial damage, plus shoots up to 5 rockets that hit for 450% weapon damage each (increased 100% by Ballistics passive)

-Multishot (Arsenal) - Another source of huge damaging rockets. Shoots 3 rockets for 300% weapon damage each (increased 100% by Ballistics passive)

-Elemental Arrow (Frost Arrow) -Provides an additional source of 'chilled' slow effect to up to 10 targets and dealing a decent amount of damage.

-Vault (Tumble) -Purely a mobility skill. Tumble allows more Vaults to be cast in a short period of time.

PASSIVES:


-Ballistics -Increases rocket damage from Sentry, Multishot, and Cluster arrow by 100%

-Cull of the Weak -Increases damage by 20% to slowed or chilled targets (almost all enemies will be hindered, so free 20% damage)

-Custom Engineering -Allows a 5th turret to be placed (assuming you have Bombadier's Rucksack) for more attacks + rockets. Alternative for lower tiers that dont require as many sentries could be Steady Aim (20% damage increase if no enemies within 10 yards)

-Awareness - Extra survival bonus in Grifts. ( can go with ambush if not)

Marauders 6 set bonus :
Head: Marauder's Visage
Shoulders: Marauder's Spines
Torso: Marauder's Carapace
Legs: Marauder's Encasement
Feet: Marauder's Treads
Ring 1: Ring of Royal Grandeur(requires socket)

Rest of the gear:
Amulet: Blackthorne's Dunraig Cross. With cold damage socket would be great together,. If not, any of the 'defensive' amulets will do the trick allowing you to strike off a few affixes from elite packs. Main thing you want here is Dex, Critical Hit Chance, Critical Hit Damage, and socket.
Ring 2 : Stone of jordan (Cold dmg) gives you nice elite + cold dmg. (normal mobs wont put up much of a fight)
Ring 3: Unity -Using a Unity on yourself and follower will halve all damaged recieved should your follower be using the Relic that allows him not to die. If playing in a multiplayer game, Stone of Jordan is a viable option. Grab a socket here as well.
Belt: The Witching Hour -Best damage belt in the game, although rare. Hellcat Waistguard is another viable option due to attack speed + elite damage.
Wrists: Reaper's Wraps -Will provide extra hatred from health globes, though not really required as hatred shouldn't be much of an issue. Slave Bonds now rolls with 5 primary affixes, enabling a more defensive bracer with both vitality and all resist (instead of having to choose between the two)
Gloves: Tasker and Theo - The pet attack speed bonus on these gloves is invaluable. By far best in slot, also extremely rare. Magefists are a viable second option. increasing the damage of rockets from Spitfire Turret and Multishot.
Weapon: Etrayu - This bow now rolls will Cold Damage % making it superior.

Off-Hand: Holy Point Shot (Cold dmg)
2nd choice : Bombadier's rucksack (2 extra sentries)

Legendary Gems:

-Enforcer - Increases the damage of your pets by xx.xx% damage. This includes the Zoo as well as Sentry damage itself.
-Bane of the Trapped - Increases the damage of movement impaired enemies by xx.xx%. This includes slowed and chilled enemies from your cold skills.
-Bane of the Powerful - Increases damage by 20% for xxx seconds after killing an elite pack. As a bonus also increases elite damage by 15% at rank 25.