Rating
+4

wormwood poison pet-doc 2.1.2 (idea/WiP)

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Skills

  • Plague of Toads Rain of Toads
  • Haunt Poisoned Spirit
  • Piranhas Piranhado
  • Gargantuan Big Stinker
  • Summon Zombie Dogs Leeching Beasts
  • Fetish Army Head Hunters
  • Bad Medicine
  • Grave Injustice
  • Pierce the Veil
  • Fetish Sycophants

Items

More Details
  • Legendary Gems

    • Gem of Efficacious Toxin
    • Bane of the Trapped
    • Molten Wildebeest's Gizzard
      • Haunt
      • Skill Rune - Grasping Spirit - Has been removed Replaced with "Poisoned Spirit"
        • Haunted enemies take 20% increased damage from all sources
        • Damage type changed from Cold to Poison

Locust Swarm is cast on a nearby enemy every second

            Now rolls with +20-25% Poison skill damage as one of its four primary affixes


yes thats right with the right gear selection in 2.1.2 you can now boost your POISON damage by 80 - 105% ;)

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Attack Speed
Cooldown Reduction
Critical Hit Chance

Defense

Resist All
Life Regeneration
Life
Armor

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

now that wormwood staff gives 20-25% inc poison damage and locust every second + permanent +20% damage to all from the new haunt rune


My idea is to try and maximise the use of poison skills with damage amplified by haunt, piranhado and +% poison damage



Helms


Zuni Helm = for 4 piece set for solo, or Zuni Ring for group play


Tiklandian = horrify for permanent CC


MoJ = poison pets so swap out Horrify for Gargantuan/Big Stinker)


Carnevil = Swap RoT for Poison Dart/Splinter (or snake to face if you want even more CC)



Legendary Gems, GoET & BotT are mandatory due to procs from skills, 3rd is open choice atm and I am using WIldebeest GIzzard for OP heals