Build Guide
Just something I threw together to test the new Builds feature.
Generate: 12 Spirit per attack
Unleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.
Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Each enemy hit generates 2.5 additional Spirit.
Crippling Wave's damage turns into Holy.
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Gain 20% increased movement speed for 4 seconds after using Dashing Strike.
Dashing Strike's damage turns into Holy.
Cost: 75 Spirit
Focus a wave of light that crushes enemies for 835% weapon damage as Holy.
Increases the damage of Wave of Light to 1045% weapon damage as Holy.
Cost: 50 Spirit
Cooldown: 30 seconds
Dash rapidly between nearby enemies, dealing 5677% weapon damage over 7 strikes.
This ability does not start its cooldown until after its effects expire.
Each strike explodes, dealing 877% weapon damage as Holy in a 7 yard radius around the enemy.
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Infuse yourself with sand, reducing damage taken by 50%.
Cost: 50 Spirit
Active: Damage bonus is increased to 16% for 3 seconds.
Passive: Enemies within 30 yards of you take 8% increased damage.
Only one Mantra may be active at a time.
Passive: Increase the strength of Mantra of Conviction so that enemies take 12% increased damage.
40% of your single elemental resistances from items instead increases your resistance to all elements.
While dual-wielding, you gain a 35% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 15%.
The Spirit costs of Mantra activation effects are reduced by 50% and you gain 4 Spirit every second when you have a Mantra learned.
Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+8–10 Maximum Discipline (Demon Hunter Only)
+7–8 Maximum Fury (Barbarian Only)
+7–9 Maximum Arcane Power (Wizard Only)
+105–119 Maximum Mana (Witch Doctor Only)
+13–14 Maximum Spirit (Monk Only)
+7–8 Maximum Wrath
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
Physical skills deal 15–20% more damage.
Lightning skills deal 15–20% more damage.
Cold skills deal 15–20% more damage.
Fire skills deal 15–20% more damage.
Arcane skills deal 15–20% more damage.
Poison skills deal 15–20% more damage.
Holy skills deal 15–20% more damage.
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
Just something I threw together to test the new Builds feature.
There is the outstanding amazing brilliant superstar who is so personally weird and off-putting that you are happy to play an ordinary worker bee who are described at essaydune.