Grimiku... For your eyes only!

  • Over the weekend I was doing some GR 55+ runs with a vyr wizard and the issue we ran into was that it only lets you display 5 active buffs (PS4 console) and the other buffs to actually see (besides stacks) you would have to pause the game to check inventory and inevitably you will die. (in hardcore)

    So I was thinking why not assign the LEFT D-PAD button to actually scroll through your active buffs (5 at a time) and that way the button actually has a critical function especially in Greater Rifts and the liking.

    Grimiku I reach out to you cause you post on almost all of my threads you are great and I hope this can be mentioned to the superlatives and maybe one day we can all be at peace haha...

    Much love

    RiseAgainstX
  • Hey, RiseAgainsX!

    I'll be happy to pass your suggestion on. Additionally, I'd like to leave you with a quote from Wyatt Cheng who recently talked a little bit about what we think is important about the buff bar (here's a link to the entire discussion). We don't have any official updates for the moment, but if and when we do we'll be sure to post them on the forums.

    " Wyatt Cheng: The inability to see important buffs that affect your moment-to-moment gameplay is something we want to address.

    We have been avoiding simply adding more buffs because having a large number of buffs on the screen is not only visually unappealing, but it can be just as frustrating to locate the buff that you care about in a sea of buffs.

    I view buffs broadly in 3 categories:

    Category 1: "Always On" buffs. Really obvious ones are the Multiplayer buff, or when there is a Community event in place. These buffs are great to know, but they take up one of your precious buff slots. Monk Mantras are a slightly less "always" version of this. If I'm in a party with a monk wearing Inna's Mantra, suddenly all players in the party have half of their buff slots tied up.

    Category 2: "Reassuring buffs". These are buffs that you want to know they are on you, but they don't affect your moment to moment gameplay. A good example of this would be Storm Armor on the Wizard, or Frenzy skill stacks on a Barbarian. Many times you want to know the skill is working correctly, but you aren't checking on the buff in the heat of combat.

    Category 3: "Moment-to-moment buffs". These are the buffs that actually affect you moment-to-moment and are usually the source of complaints. Focus and Restraint are a great example here.
    Overall our goal is to find alternate ways to communicate Category 1 and Category 2 buffs so that Category 3 buffs can take center stage on the buff bar.

    We don't have anything to share at this time, but I assure you that with the introduction of all the extra powers players have from Kanai's Cube, combined with new Legendary items that make you powerful but require some degree of buff tracking (builds that use Vyr's Amazing Arcana or Chantodo's Resolve come to mind) the desire to address this is greater than ever.
    "