The game appears to launch then the window flashes open on the screen for a moment and immediately closes. there is no error code or anything. I have tried all tricks I could find including the ones regarding windows 10 I even tried using old graphics drivers. I am using a new asus laptop I just got it is the ROG gl502vt. it has an NVidia 970m gtx.
# 1 Dec 26, 2016
# 5 Dec 27, 2016Ashikaga,
Could you please post the D3Debug.txt file from your main Diablo III folder?
# 14 Dec 27, 2016Ashikaga,
It is ending abruptly, and without an error being indicated which is what I was looking for. The next lines should have been something like:
(as taken from my D3Debug.txt file from several days ago)
2016.12.23 13:58:59.114527000 Est. Available Texture Memory = 4090 MB
2016.12.23 13:58:59.115294600 ****** Graphics Query Support ******
2016.12.23 13:58:59.115822000 FRAMEQUERY_EVENT: Yes
2016.12.23 13:58:59.116373300 FRAMEQUERY_BANDWIDTH: No
2016.12.23 13:58:59.116872000 FRAMEQUERY_CACHEUTILIZATION: No
2016.12.23 13:58:59.117362300 FRAMEQUERY_INTERFACETIMINGS: No
2016.12.23 13:58:59.117980000 FRAMEQUERY_PIPELINETIMINGS: No
2016.12.23 13:58:59.118522300 FRAMEQUERY_VERTEXSTATS: No
2016.12.23 13:58:59.119028000 FRAMEQUERY_VERTEXTIMINGS: No
2016.12.23 13:58:59.119569300 FRAMEQUERY_RESOURCEMANAGER: No
2016.12.23 13:58:59.120139600 Direct3D window opened...0BE62E00
2016.12.23 13:58:59.136674600 HW Class = 4
2016.12.23 13:58:59.139115000 Initializing input subsystem...
2016.12.23 13:58:59.139718000 Initializing sound subsystem...
So it appears to have ended while querying the graphics capabilities or reading them from dxdiag or an equivalent system.
Could I get you to please post your DxDiag report? You can find this information in the Direct X Diagnostic Tool:
Press Windows Key + R.
Type DxDiag and press Enter.
In the DxDiag window, at the bottom, click Save All Information.
Name the file "dxdiag" and click Save. (note where it's been saved so you can find it)
Locate the Dxdiag.txt file just created and open it to copy and paste ALL of it's contents into your reply as you did with the D3Debug.txt file.