Focused Feedback: New Legendary Items

  • Welcome, nephalem, to the Patch 2.4.3 PTR!

    This upcoming patch includes a slew of new features and items for Diablo III: Reaper of Souls. For more information on the scope of Patch 2.4.3, please check out our latest patch notes here.

    In order to help guide your testing efforts, we are currently looking for focused feedback discussions on a variety of topics.


    To help keep feedback organized, we ask that you post your thoughts in the appropriate thread where applicable. If you have feedback that does not fall into one of the above categories, feel free to make a new thread!
  • This Focused Feedback thread is dedicated to newly included or updated Legendary Items.

    Here are the new Legendary Items for Patch 2.4.3:

    • Barbarian
      • Saffron Wrap
        • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
    • Crusader
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 10 seconds
    • Demon Hunter
      • Hellcat Waistguard
        • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
        • This bonus is increased to 800% on the final bounce
        • The following skills are affected by this power:
          • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
          • Rain of Vengeance – Anathema
          • Strafe – Demolition
          • Rapid Fire – Bombardment
    • Monk
      • Rabid Strike
        • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
    • Witch Doctor
      • The Barber
        • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target
        • When you stop channeling, it explodes dealing 225-250% of the accumulated damage to all enemies within 15 yards
    • Wizard
      • Manald Heal
        • Enemies stunned with Paralysis also take 3000-3500% weapon damage as Lightning

    For more details on what changes have been made in Patch 2.4.3, please see our PTR Patch Notes.

    Here are a few questions to get you started:
    • Which item(s) did you test?
    • What kind of build were you running with this item? Feel free to link your build via the Armory or a service like D3 Planner.
    • What do you like most about the item you tested?
    • Were there any struggles or difficulties you encountered when using this item?

    With that said, thank you to all our PTR participants. Your feedback is appreciated and continues to be integral to our design and iteration process. Happy testing!

    Please Note: In order to facilitate focused feedback, posts in this thread that are not relevant to the topics listed above will be deleted. Please create a new thread for your concerns if they are outside the above topics. Thank you!
  • It's been great to see a lot of earnest testing and honest feedback. Thanks, everyone, who's participated thus far! Based on your feedback, we have a few changes pending for some of these items that I wanted to share before they go live in the next PTR patch.

    The Barber
    Those of you who have been testing The Barber have seen this item jump from flat out not-functioning to most certainly over-performing. We suspect that the damage on this item is a tad high (particularly when using the Phantasm rune), so we're removing the damage bonus granted by the final explosion. There were also some pretty funky interactions occurring with Phantasm that caused some scaling issues, and we'll be correcting those.

    TLDR: Witch Doctors looking for massive AoE explosions from Spirit Barrage should still see effective results, but they won't be quite so over the top.

    Faithful Memory
    Faithful Memory is greatly benefiting from changes made to Greater Rifts and density. As many of you have noted, it's a wee bit on the powerful side. We're going to implement a cap on the number of stacks that can be gained and see how this performs. That leaves room for potential tweaking in the future if it's been adjusted too far.

    Hellcat's Waistguard
    We're pretty happy with how Hellcat's Waistguard is panning out in practice. We wanted to introduce an alternative play style rather than a new meta for Greater Rift pushing with the possibility that someone might discover a new top-tier combination or build with it, and we feel this item fulfills that goal.

    Manald Heal
    Manald Heal is in very much a similar place as Hellcat's Waistguard, though it admittedly needed a bump from its initial version on the PTR. Thanks to everyone who helped us test this item! The builds that are coming out of it actually perform pretty well, and we think there's still more room for player experimentation here.

    Overall, I want to reiterate that we don't intentionally design items to shift or change "the meta," nor are we looking to continue feeding power creep. The intention of many of these items (and likely those in the future) will be to provide options to play differently while remaining reasonably competitive with other existing options.