Dont hate, just create!

  • This is my plea not to nerf the WD sets and to buff other sets to the same strength.

    What I also like to be changed *is the amount of HP mobs have in t6.

    If you are any other class other than a WD, its very hard to get hits on mobs before they completely explode.

    I would like a little time when running with my clan of WD's to get to hit a mob or two but its useless. As many have said before, trying to play EQbarb with WD's in the group is a joke. Everything is dead before a barbs 2nd leap quake.

    This is not a cry for nerf, but a plea for buffs to the other sets to match the same power of the Jade set.

    Even if you have to add more items into other classes builds to match the amount of time/shards spent to obtain such awesome gear, thats fine and I think most of us would like to farm more items that will result the same gain.

    In the meantime, I've lvl'd my doc and im gearing him from hand me downs, I see the potential power already even having crap items for the doc. It is obvious how powerful doctors are even with mediocre gear, please match this for the other classes and do not *nerf what potentially could be the funnest build since permawrath barb.
  • We've seen a ton of feedback lately about the relative power levels between classes, and it seems a good time to explain a bit behind our philosophy of where we'd like to see each class go from here.

    The Witch Doctor is currently very strong. That is awesome, and we're happy to hear Witch Doctor players are having a blast with their characters and that players who have never considered playing the Witch Doctor before are giving it a whirl.

    The Witch Doctor's current level of power comes largely from the powerful items they have available. Ideally, we'd like all classes to have fun and powerful item builds and that means taking a look at what equipment is available. This is something we’re actively pursuing, and while some of the other classes are almost there, others have some additional room for growth. We've already mentioned some of the upcoming Monk set changes we have on the way, but they aren't the only class we’re keeping a watchful eye on. Ultimately, we'd like to strive for a place where each class has an equal crack at end game success, especially with Seasons and Tiered Rifts on the near horizon. It’s likely each class will accomplish that in different ways, because they are inherently so different from one another, and that’s okay!

    Allow me to caveat the above with the fact we won't get there overnight. This is an overarching development goal, and a continuing journey rather than a destination. Our work is never truly done, especially because we have every intention of continuing to make awesome items. On our way through this ongoing process, we appreciate your feedback.