Blizzard - Please Don't *Stealth* Nerf. Let Us Know!

  • In the last build you made *many* changes (some listed here http://us.battle.net/d3/en/forum/topic/11674517424?page=1) to existing legendaries. Mostly this was in the form of massive nerfs, to the extent that many are in fact now barely better than rares, or straight up worse.

    I understand some were done due to the hp changes in Torment (...maybe) but some I just cannot fathom.
    - Kriedershot now doesn't generate hatred.
    - Profane Pauldresn affix straight up removed (ditto the similar bracers). How exactly was this OP?
    - Tenclip affix now made very meh. Even permastrafe wasn't all that powerful - it was just build defining and fun.

    Many other legendaries were given significant internal cooldowns or proc rate reductions.

    If you feel that you need to change things like this, please at least be overt about it so we can discuss it or at least brace ourselves. Some of these nerfs are so bizarre that they feel more like a bug - but unless we know the patch notes are comprehensive, it's impossible to tell.

    I'm not sure about everyone else but the changes to legendaries this patch left a very sour taste in my mouth.
  • 02/11/2014 05:06 PMPosted by Starbird
    - Kriedershot now doesn't generate hatred.

    This actually is a bug. We're aware of it, and it should be fixed for the 2.0.1 patch.

    02/11/2014 05:06 PMPosted by Starbird
    - Profane Pauldresn affix straight up removed (ditto the similar bracers). How exactly was this OP?

    This wasn't a case of the affix being OP so much that it was a duplicate bonus that landed on the wrong item. It was meant to be a bonus on only the Reaper's Wraps (which also had an issue that was then hot fixed, as noted in our current hotfix list). The Legendaries that suddenly had 4/1 Primary/Secondary stats are a PTR/Beta artifact of making these bug fixes. New versions of these items should properly roll 4/2.

    Also bear in mind that not all Legendaries are meant to come with an "orange text" affix. The exchange is that some have higher overall stat roll possibilities, the ability to roll a stat not normally found in that slot, or a guaranteed stat roll that is often at a higher value than normally attainable. Sometimes, it’s a combination of those qualities.

    02/11/2014 05:06 PMPosted by Starbird
    Many other legendaries were given significant internal cooldowns or proc rate reductions.


    There were a slew of items that were missing internal cooldowns or had internal cooldowns that weren't functioning at all.

    The majority of these "stealth nerfs" were actually bug fixes, and because there are so, so many of them that happen each patch, some of them get missed in the patch note process – at least for beta. I know that sounds super tinfoil hat-inducing, and that’s not at all the intent. I'm grateful for the opportunity to clarify these things though, and I appreciate the patience while I track down the stray information. We've already made some adjustments to internal communication regarding these kinds of changes for beta notes, which should result in fuller, more robust beta patch notes in the future. =) I’ll also make sure that these fixes are added to the current notes.

    If something doesn't sound or look right, or wasn't in the patch notes, just ask! That's what we're here for. We all pay very close attention to your experiences with each new patch, and if something's not right, we'll make sure the appropriate folks are notified and look into it. As a favor, though, I’d like to request less conclusion-leaping and more “Is this intended?” asking. ;P