Q about upcoming Bounty hotfix

  • http://us.battle.net/d3/en/forum/topic/11204340564?page=5#90

    01/27/2014 12:45 PMPosted by Nevalistis
    Our first step will be the above referenced hotfix that will prevent players from receiving a reward if they are not in the relevant area when a bounty is completed.


    What if I complete 90% objectives and just go back town to salvage trash and someone else finish it?
  • 01/27/2014 09:25 PMPosted by Logic
    What if I complete 90% objectives and just go back town to salvage trash and someone else finish it?


    If you aren't present when the bounty is completed, you won't receive the rewards (gold, experience, or Blood Shards). However, you will receive completion credit for the bounty, so that you qualify for finishing Tyrael's quest.

    01/28/2014 03:05 AMPosted by sedITion
    How big is this area in relation to what is rendered on screen?


    Should be about a screen and a half, if my estimates are correct. Try it out and be sure to let us know how these changes feel!

    01/28/2014 03:05 AMPosted by sedITion
    Groups will just split up as usual and "prep" the bounties individually like players do now with festering woods for crypt runs. The reward system doesn't scale with difficulty enough at the moment, its not worth doing bounties as a group because split farming is quicker, easier and just as rewarding as higher difficulties where you have to work as a team.


    Right now, we want to see exactly what kind of behavior pans out as a result of these fixes. We're definitely keeping an eye on what's going on when it comes to this style of gameplay. The intent is to have players in multiplayer actually playing together in the same area, and we're dedicated to working towards a goal that both encourages and rewards that kind of behavior.

    As you all experiment with these changes, we're taking copious notes and seeing what further needs tweaking. =)