Nerf Drop Rates? Really?

  • Must have missed that drops were to frequent while reading all the feedback the last few weeks.

    So let me get this straight, drop rates have to be lowered to balance the abundance of BoA legendaries?

    Seriously, I would like to hear a devs reasoning here.
  • 01/16/2014 06:11 PMPosted by Valsuvius
    So let me get this straight, drop rates have to be lowered to balance the abundance of BoA legendaries?


    Let me clear this up a bit, because I think this is interpreting too much from an individual patch note.

    The drop rate on specific Legendaries, ones with exceptionally powerful abilities, were lowered. The overall drop rate of Legendaries has stayed the same.

    The reason for this is that Legendaries are now accessible through the Blood Shard vendor (purchases have a chance to give you a Legendary item). This is a pretty significant change, and we'd like to see how this interacts with drop rates and acquisition before we tweak numbers elsewhere.
  • Is it not also the case that the blood shard vendor cannot drop higher tier legendary items, such as the more powerful ones you guys lowered the drop rates on further? Or can the vendor drop every legendary in the game?


    While Kadala cannot produce Torment level Legendaries, don't interpret "more powerful" as specifically meaning Torment level. While I see that jump in conclusion, it's not an accurate statement. By "more powerful," we're referring to items that have particularly strong effects. That's not exclusive to Torment level Legendaries.

    01/16/2014 07:02 PMPosted by Sibcoe
    It also further reinforces "bag farming" in normal as an easy way to get blood shards to gamble with and bags for legendary drops.


    We're definitely watching for feedback on reward structure, and making sure that higher difficulties feel more rewarding. Not all the changes we have in mind to enforce this were able to make it into this patch, but it's a concern and we're keeping an eye on it.