- 2013/02/28 07:59:00 AM
Even the UI and entire conrol setup lends itself very much to a controller layout, as do the amount of abilities.
Except that both the UI and control scheme are being redeveloped for PlayStation. (Not to mention that console games can support more than 6 input buttons, if that's what a particular design calls for.)
Let's focus the criticisms here, though. It seems your primary concern is that Diablo III was designed and/or has evolved in a way you don't entirely agree with. You're attributing that to the fact we're porting the PC game to the PlayStation. Because a lot of features and systems in Diablo III seem to sync well with console play, you feel this is evidence that the PC game was purposely handicapped for the PlayStation, and is one of the main reasons why we chose not to implement certain design features from Diablo II (i.e. the type of gameplay you prefer).
It's not unreasonable to think that the order of operations for bringing Diablo III to console was a) decide to release Diablo III on console and then b) develop the PC game around that philosophy -- especially if thinking that helps validate your own concerns. In reality, though, the order was a) develop a great game for PC and then b) see if it makes sense to release that game on console.
We've always thought that, out of all our games, the Diablo franchise would translate best to the console platform (heck, even the first Diablo was ported to PlayStation). The gameplay and controls are very straightforward, which lends itself better to consoles than other titles we've released. This is something we've said for many years now.
Play.tm: This game is PC and Mac only at present. Do you have console plans for the future?[/b]
Jay: We don't have any console plans right now. I would say that of all our games... well, Blizzard doesn't view itself as just a PC developer, we think we're a games developer. So if we thought a game was more appropriate for consoles we'd make it, its just that most of the games we've made so far feel better on the PC. However, Diablo is maybe the one exception. I think the control scheme would translate really well to a console, erm, there are many elements that would be easy to pull over... that could work well with direct control. There's not a lot of buttons, so you could fit them on a controller pretty easily. There are some targeting issues that could be troublesome, but nothing that couldn't be overcome. But, we're also used to developing for the PC, so right now we're completely focused on that.
Though Diablo 3 is currently only confirmed for the PC, Blizzard president Mike Morhaime has once again suggested that the long-awaited action-RPG may end up on consoles as well.
"Every game we have the discussion about which platforms make the most sense," Morhaime stated in an interview at BlizzCon. "As Diablo 3 takes shape, I think we'll do an evaluation."
"I think there is a pretty good argument to be made that that type of game might work very well on consoles," he added. "There might be some technical limitations though that we might need to get past."
Diablo 3 director Jay Wilson also chimed in on the oft-speculated topic, noting that the game's control scheme would work rather well on consoles.
"If we did it, we would want to do a really high quality version--we wouldn't just want to do a port," Wilson said. "We would never make that decision if we thought we had to compromise the overall quality...we could probably do it at any time, we could release the game and then decide we wanted to do a 360 version or a PS3 version."
"We haven't really decided to take the [console] plunge," he continued "We've really come to the conclusion that it's probably the best fit because the control scheme is actually not that incompatible. So if we were to make that decision, Diablo would be the natural choice."
VG 24/7:I sat in on a recent press conference where Jay Wilson and J Allen Brack were asked why Blizzard games aren't on consoles. The gist of their argument? If Blizzard created a game that was a good fit for consoles, it’d be there in a heartbeat. Obviously, many gamers have responded to this with vehement cries of "Diablo!" Are they right? Or are Diablo’s demons invulnerable to all but the mighty mouse and keyboard?
JB: I think it is suited to consoles. We’re definitely working, obviously, on the PC version. This is something that’s been brought up a lot about Diablo. It’s sort of an ongoing question. And I’m sure we would all love to play it on console, but right now, we’re just focused on what we’ve got in front of us. Who knows what the future holds? It’s hard to say.
CL: We have said in the past that Diablo’s one of the games that really would translate [to consoles] well.
Ultimately, Diablo III was a game designed for the PC. It has since been released for PC, and we've made several improvements to the PC game since launch. We plan to continue that support (see here
as examples). From there, we've been working to port the game to the PlayStation, because we feel it would play really well on that platform.
The part I think a lot of players are getting caught up on is that there's a big difference between believing that a PC game can work well on console after some adjustments, and designing a PC game specifically for console. Diablo III is an example of the former. This means that your concerns are with our approach towards designing a PC game in general, and not the fact that the game makes a good candidate for a console port.
02/25/2013 10:58 PMVery disheartening to hear this franchise get boiled down to semantics. These games are so much more than hack-and-slash.
Posted by Moogle
I agree. I never said Diablo, Diablo II, or Diablo III were limited to the hack-and-slash genre. I just clarified that they were, in fact, hack-and-slash games.
Lylirra, will you have a beer with me at Blizzcon? Seriously.
Deal, but you're buying. :)