#1 - 2013/01/19 11:46:00 PMYou. Are wrong.
''NERF THE BLOODY DAMAGE!!!'' ...that is a reaction which probably everyone had when they started dueling - with their OLD, FARMING builds and their high DPS + low defense (armor, life, all ress) gear...
After a few hours of dueling it is not difficult to realize that you have to experiment and change your build, primarily going more defensively.
With an appropriate build you will never get one shot against a similarly powered opponent. (those who can still one shot you are obviously too strong for you)
PvP is NOT supposed to be something you can play with the same build and strategy (and in some cases even gear) as in PvE!
STOP crying for unnecessary nerfs and RETHINK your skill choice and perhaps get a piece of gear or 2 that will boost your survivability and you will be just fine.
I am not saying current dueling system is perfect, it is definitely not. For example, matchfinder and killcounter should be implemented.
But, besides those trivial things that Blizzard, for some reason, didn't want to put in just yet, there is a real problem - OP skills.
I'm sure all of us could count a few of those, and I would personally point out HEX as being the most unfair one.
- Witch Doctors can transform you into a pig for 90% of time, and you don't stand a chance. Especially Barbs who can't do anything to break that effect... That's not balanced at all. It would be fixed if players would become immune to Hex for 5-10 seconds after they stopped being Hexed.
Smoke Screen is a problem too... DH's with Nat's 4 set bonus have 45+ Discipline which allows them to cast SS at least 3 times in a row, which makes them invisible for 4.5+ seconds... way too much. More than enough for them to kill you while you don't see them and are unable to harm them in any way. A small cooldown would do it, 1 second at least, probably 2 or 3... just for PvP.
There is also a big question about Rend, Haunt, Seven Sided Strike and Storm Armor (I probably forgot to mention some other, feel free to add). About these skills - it's my opinion only, while all the above stuff I said is probably what everyone agrees with already.
I think Rend is fine. Maybe it's damage should be nerfed for PvP by up to 25% but no more. The reason is - Barbs and Monks can survive a Crit Rend from a similarly strong Barb. Other classes are supposed to kite Barbs. Don't get anywhere near them, or you are probably dead, I can see nothing wrong there... You've all got enough skills and should be able to kite them and kill them before they catch you. If you make a mistake - you are dead. That's fair. Even if they didn't use Rend it would be the same - they would stomp you and hammer you to death, so nerfing Rend wouldn't change much at all.
Seven Sided Strike... My Barb, with solid 55k Life, 800k all res and 8k armor survives all the so called OP skills by all classes including Rend, Haunt, Impale, Cluster, Storm Armor or whatever, even when they Crit. Survives ALL of them, BUT Seven Sided Strike. It's simple, Monks can finish you at the very beginning of the fight. Only if they miss you, you stand a chance. It's definitely OP and I think it should be nerfed for PvP, but I will understand if some don't agree with me.
Also, what a lot of people have been talking about are the automatic skills like Haunt of Storm Armor... It is ridiculous that in PvP you don't even have to click on a player or even know he is there to damage him. I think those kind of skills have got to be modified for PvP.
Hex and Smoke Screen, and maybe even some other skills, NEED to be nerfed, at least for PvP only... making players immune to Hex for 5-10 seconds after they stopped being Hexed and a 2-3 second cooldown on Smoke Screen would fix the problem, while Witch Doctors and Hunters would still be strong, but no longer ridiculously OP.
+ NO DMG REDUCTION IS NEEDED!
Request sticky if you agree with the conclusion!