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Regional FlagVotekick PK SolutionSource
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Thorsten
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#1 - 2013/01/07 02:39:00 AM
Pretty easy and intuitive. Many other "solutions" are very abusable to prevent hardcore characters from dying, here is mine.

When a votekick is passed, votekicked player has 60s timer to exit the game. After 60s has passed, the player will lose control of his character for 10s and automatically disconnect.

Perhaps just 60 seconds to leave the game, the idea is there. No need for the losing control of your character. One minute should be more than enough for you to find a safe spot and tp...

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Community Manager
Target Source
#10 - 2013/01/08 06:10:00 AM
01/07/2013 01:15 AMPosted by LapChi
Why not just go to option and set no public game display so nobody random joins your game? FIXED, . . . smart.


Ehhh. While the advice "don't play in Hardcore public games" may be valid in a number of situations, we recognize that this is a legitimate issue for Hardcore players and want to address it ASAP -- ideally in a way that doesn't impact co-op play (or impacts it as minimally as possible).

Right now, we're looking to remove the 10-second movement lockout whenever a Vote Kick is passed from both Hardcore and Normal modes. While we realize this solution may allow players to exploit the Vote Kick function to avoid death, it's not a very reliable survival technique and we feel that it's a better alternative than players losing a character they've invested a lot of time into due to griefing. We'll definitely be keeping on an eye on this, though, and will consider other solutions if necessary.

I don't know yet if this is something that can be addressed via hotfix; it may be a fix that we need to implement with a client-side patch. We're still working out the details, and I'll provide an update once there's any more info to share.

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Community Manager
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#84 - 2013/01/08 11:34:00 PM
01/07/2013 10:17 PMPosted by MisterAjikko
Do you guys also think that those who have been using such an exploit should be banned immediately?


While we think these players are poor sportsman and secretly hope they don't get any cool presents for Christmas this year, we don't feel like we should seek any unilateral account action at this time. We're more concerned about correcting the issue and improving the gameplay experience for our Hardcore players -- something we which hope to accomplish with the removal of the 10-second movement lock out.

it seems people are not following what is happening,

they removed the stasis lock on characters when they get vote kicked.....
as in you still wait 10sec to get kicked you are just free to move and activate abilities.....


Correct. :)

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Community Manager
Target Source
#87 - 2013/01/08 11:59:00 PM
01/07/2013 10:20 PMPosted by DeMasked
If your solution is getting rid of the 10 second countdown and you are worried it might create ways for people to exploit it, why make such a drastic change when you can just finesse what you already have?


It's not a very drastic change overall, and we're happy to consider other solutions. This particular choice seemed the most logical for the situation because it allowed us to address the issue while minimally impacting players (in both Normal and Hardcore). It's also something we believe we can act on fairly quickly and get into the 1.0.7 patch.

Also, the hardcore disconnect issue is a severe one that needs to be addressed. Here are my (well reasoned I believe) thoughts on the matter:

Auto-pause, ala SC2, is the golden bullet here. The only thing that exploit can do, really, is just allow pausing in multiplayer, as far as I'm concerned, which is so much less of a drawback than the sheer unfairness of the current DC protocol.

If auto-pause is not possible, DC detection at least needs to be stepped up. Currently, a DC can take up to 50 seconds. The 10 second countdown is not even the problem. If it was just kept to a 10 second countdown (maybe with 10 seconds TOPS for DC detection), that is much more survivable. Up to 50 seconds is just prohibitive to gear against what with the possibility of multiple arcane beams and multiple desecrator stacks.


Thanks! And understood. I'll pass this on.

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Community Manager
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#90 - 2013/01/09 12:21:00 AM
01/08/2013 04:09 PMPosted by Midnite
While you did act on it quickly once complaints started moving to the General Discussion forum this issue has been on the hardcore forum for a long time. Many Hardcore players feel that no blue's ever even look on the Hardcore forum, and they seem to be correct since the only way to get a response is to complain on the General Discussion forum.


Fair point, and noted. It's something I'll make sure our team works to improve on this year. I agree we could do better about communicating in other forums.

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Community Manager
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#97 - 2013/01/09 12:38:00 AM
01/08/2013 04:22 PMPosted by Gardrell
You heard it here from a blue! Exploiting parts of the game won't get you banned. Although bot discussion and the random "I should have botted" statement that people like to throw out (even in a comical context) warrants a ban from the forums. Awesome!


Clever, but not all situations are equal. We're still evaluating what's best and definitely reserve room for Customer Support to make judgment calls on a case-by-case basis, but at the moment we'd like to avoid dropping the banhammer across the board.

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Community Manager
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#127 - 2013/01/10 01:07:00 AM
01/09/2013 12:18 PMPosted by Chopu
Ehhh. While we all really absolutely LOVE Blizz holding our hands throughout the entire game we dont have to !@#$ing play it anymore. Goodbye and good luck with your fail game.


Ooh. You did that thing where you use words I've used, but do it in a way that's intended to be really sarcastic and maybe even a little mean-spirited. That's cute.

Anyway. Yes, playing a Hardcore character is more or less done "at your own risk," with the acknowledgment that the character may die for a variety of reasons (some of which might be beyond your immediate control). And yes, for us to be able to maintain a feature like Hardcore we have to take a hard line about doing everything we can not to intervene in these characters' fates.

Game design isn't always black-and-white, though, and we reserve the right to make exceptions if we feel it will benefit the health of the game. This is one of those situations.

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Community Manager
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#136 - 2013/01/10 02:28:00 AM
01/09/2013 05:56 PMPosted by doseL
Lylirra, is a disconnect (whether it be server side or client side) a risk that "might be beyond your immediate control" and something that you choose not to intervene in? I think a simple auto-pause feature a la Starcraft would be a simple, unexploitable feature to avoid a DC death?


In general, yes. Disconnections are one of those variables that you'll need to assume is a risk when playing Hardcore. Even so, I've already passed along this post by Norc to our developers for their consideration (it's pretty similar to your feedback). :)

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Community Manager
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#139 - 2013/01/10 02:44:00 AM
01/09/2013 06:38 PMPosted by Nilrem
Do you know if it has been noted whether or not it can be fixed via hotfix or patch (client side)? I have a feeling it will most likely be via patch since it is not just Blizzards side.


It'll need to be a client-side patch. We're currently targeting for 1.0.7 (which doesn't have a release date that we can share just yet, but it's in the infamous realm of "soon").

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Community Manager
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#140 - 2013/01/10 02:45:00 AM
01/09/2013 06:38 PMPosted by Chopu
Also my apologies to the CM for it was a wee bit childish to take my anger out on Lyl. She is not by my knowledge a programmer or director so she did not deserve that.


No hard feelings, dude. :)