#3 - 2012/12/11 04:24:00 AM
We don't think that adding an option to disable screen shake is necessarily the best answer to this problem, but we do agree that a) it is a problem (even if it's not high priority) and b) we'd like to do something about it.
The primary issue is with the way many of the spells with a "shake" effect were designed. The shake itself isn't so bad if the spell is cast on a target that's farther away from your character, and that's how we imagined those spells would primarily be used when we originally implemented them. For many current builds, though, it's common to repeatedly cast spells with those effects right on top of yourself (see Meteor or Zombie Bears, or in rare situations Dire Bats). The result is that the shake is MUCH more prominent than we intended, and those play styles weren't something we really accounted for when we were designing all the spell FX.
So, it's our bad, and we want to fix it, but we'd prefer to correct the core of the problem (the way the shake effect works) rather than creating another toggle in the Options menu. That's a timely investment, though, and there are other things we'd like to address first, so I don't have a time frame to share for when we'll get to it just yet.
TL; DR: We've heard your feedback (yay!). We agree that the shake can be annoying. We want to correct the issue and improve your gaming experience, but we don't have an ETA on when we'll be able to tackle that fix.