#1 - 2012/11/08 03:41:00 PMif i dmg a mob but my party member kills him instead, do i get the full percent HP return, a partial return based on dmg done, or no return in HP?
life on kill question on weaponSource
#12 - 2012/11/20 02:35:00 AM
11/08/2012 07:41 AMPosted by Borderlineif i dmg a mob but my party member kills him instead, do i get the full percent HP return, a partial return based on dmg done, or no return in HP?
No, you don't receive a return in HP.
On a larger scale, this is something we've been talking about how to improve. We definitely realize the way Life on Kill works right now isn't very co-op friendly. When you're playing with a group of people and sharing your killing blows, the affix just doesn't have as much value as it does in solo games, and that can be a really poor user experience. We also recognize the same applies to various skills, such as the wizard's Archon ability.
We still want players to feel like they can gear/build their characters differently for solo vs. co-op, and we think there will always be some affixes and skills that are better in one mode or the other. That's not going to change. But, at the moment, the degree of advantage seems like too much of a swing (I imagine a lot of players would agree).
We've been discussing possible solutions for how we can bring LoK/Archon/etc into better balance between the two game types -- without just outright homogenizing everything -- but haven't settled on the best course of action just yet. This issue is absolutely on our radar, though, and we're certainly open to your feedback in the meantime.
#53 - 2012/11/21 01:12:00 AM
11/20/2012 09:07 AMPosted by JibikaoPlease also consider improving Thorn.
Thorns is another affix we feel leaves a lot to be desired -- not just in co-op games, but in solo games too. It's not a bad stat, per se, and there are many builds that can benefit from it, but it definitely needs some tuning before it can really be considered competitive. We don't have anything planned for the short term, but for the long term we've considered various improvements and tweaks like allowing thorns to benefit from primary stats, building in additional passive support, as well as having one of the gem bonuses give a boost to that style of damage. (We've also tossed around the idea of adding another affix that's very similar to thorns, but has a much more universal function and would be able to benefit all classes [i.e. ranged + melee damage] without the need for passive skill support.)