#489 - 2012/05/06 06:14:00 PM
Don't force people to be efficient if they don't want to be.
The point of the game is efficiency... Killing monsters as quickly as possible to maximize your time to find the drops you want. That is the game. I think you should do whatever you think is fun, absolutely, but if you want to go at a slower pace, not really worry much about maximizing efficiency, and just kind of take it at your own speed you're going to have a pretty rough time in
Nightmare let alone Inferno. Hopefully as the game progresses and difficulty ramps up you're naturally being encouraged to tighten up your build and scrutinize your gear more and more.
In any case though, as I detailed the enrage timers aren't "I Win" buttons for the bosses, so a more defensive build should still be able to progress if they're geared and being played well.
This is rather unproductive. You (Blizzard) have continuously claimed that the best loot is off rare spawns so unless every rare and champion spawn is also going to have enrage timers, what exactly is the point of putting an artificial timer on a fight. Individuals don't grow in strength after long battle. In fact, the realistic circumstances would actually weaken the boss over time but then again when was fiction based on reality?
With the Nephalem Valor buff the best loot is off champions, rares, and (assuming the buff is up) bosses. As I said the point is ensuring "legitimate" progression. But if someone wants to farm rares and champions in the beginning of Act I because they can't beat the Skeleton King, they should absolutely do that. And actually, everyone should be expecting to do exactly that when they reach Inferno.