The map

  • I would love to still have the ability to walk around while watching the map, not thought clicking but through holding the mouse button. Is this a deliberate design choice in order to keep the player "in the game" instead of looking at a map all the time?
  • You are very much correct in your statement that this was a deliberate design choice, Caelestis. We did not want to have the Diablo II scenario where people just stared at a dot on a map to guide themselves through an area. We made the map full screen, completely opaque and prevented commands from being sent while it is open to stop this from occurring. We also like the concept that your character has to take a few moments and stop so that they can get their bearings :)