More about randomized map ideas/discussion

  • I can understand how difficult and time consuming on creating tiles for randomly ganerated maps. Is like mathematicians building a sophisticated jigsaw puzzle game. However there are other easy way that can be implement to make diablo maps, well, more random than current state.

    1) Mirrored world - the idea of mirrored world is each time players start the world, the AI will randomly ganerates world either mirrored horizontally or vertically or keeping the original orientation. With current maps, lets say Act 1 New Tristram, we know that the exit from town to Weeping Hollow is always at the north western of New Tristram. If the world generated is vertically mirrored, the exit to Weeping Hollow is at North East of New Tristram, and the whole act 1 maps will be at this orientation. If the world generated is horizontally mirrored the exit to Weeping Hollow is at the South West of New Tristram, and the whole Act 1 maps will be at this orientation.
    This will create the illusion of randomized map, by keeping players guessing where they should go instead of "I know how to get there mentality"...

    2) Variable fixed camera angle - the idea is each time players start the world, the AI will randomly select a fixed camera angle for that particular game. In the current game, again New Tristram, the camera angle are always looking towards the game's north which the exit to Weeping Hollow is should be at North East side of Tristram. If the game changes it's camera angle lets say looking towards the game's east, the exit to Weeping Hollow is to the south of Tristram..
    This simple change can make players harder to keep track of the known routing, hence making an illusion of randomized map. When combine with mirrored world effects will seriously improved the illusion.

    3) Add weather effects - The idea is each time players start the world, the AI will randomly select appropriate weather effects for that particular game/map/area. It can be rainy, stormy, sunny, cloudy with overcast, low visibility fog or mist, ice and snow, anything. Making the game more random.

    Thats about it then.. TQ...
  • As Wheresmymind mentioned, there's an existing thread on this topic. Please feel free to join in! Let's try to keep discussion focused and please avoid using all caps in your thread titles in the future.