We will be performing maintenance beginning on Tuesday, September 23 at 1:00 AM PDT and we expect the service to be available again at approximately 11:00 AM PDT. During this time the game and many web services will be unavailable.
Thank you for your patience.
Seasonal Paragon Calculator
Djindjin has put together a very handy tool, hosted on bulgarian fansite D3BG.org, that calculates what will be your resulting Paragon level once the Seasonal experience is merged with the live one. Check it out!
Alkaizer Rank #1 Crusader
Alkaizer is not only playing a seasonal character on Patch 2.1, he is also breaking records with it. He managed to reach Rank #1 (US) with his seasonal Crusader by finishing a Level 41 Greater Rift, and uploaded the run to youtube. Watch it below!
Blizzard is looking for specific information regarding player reports on Greater Rifts that cannot be completed due to low monster density. They are looking to gather information with the help of players so they can analyse the issue as deeply as possible. Drop by the thread if you have encountered a similar situation and have useful information to contribute!
In recent weeks we have seen reports of players encountering Nephalem Rifts or Greater Rifts that seemingly cannot be completed due to lack of monsters. If possible, we would like to gather a little bit more information from you about the circumstances in which you encountered an issue like this.
If you have encountered a situation where you could not complete a Rift due to a lack of sufficient monsters left to fill your progress bar, please reply to this thread with answers to the following questions:
Was this a normal Nephalem Rift or a Greater Rift?
How many total floors were in the Rift?
What types of monsters populated the Rift? List any and every type of monster you remember seeing, divided up by which floor each type was found on as well as any other information about how monsters were distributed that you can recall.
What type of level or "tileset" was used. We don't expect you to know the specific name for our levels, but a short description of the type of environment will do. Example: Act I "Crypts", or Act 2 "Aqueducts".
Lastly, if you can, posting links to screenshots of yourself in the rift, the monsters in the rift, and of the open area map is greatly appreciated as it helps us better identify any remaining potential problem areas.
We really appreciate you taking the time to read this and add your replies. Thank you! ------------------------- I just want to note and clarify that we are not soliciting opinions on density, suggestions for balance improvements, or any other type of feedback. We are looking for additional information to help us identify any remaining situations in which you could be put into a position to not be able to complete a rift at all, specifically because there are not enough monsters remaining in the Rift to fill the progress bar. Reports of instances where you simply ran out of time, or were forced to explore more of the map to find additional monsters are not what we are looking for.
That said, this is not to say that this kind of feedback isn't appreciated. The bug report forum is simply is not the place for it. I hope that helps clarify what we are looking for. Thank you for your understanding and assistance in this.
New Legendary Gems
It appears the developers have plans to add more legendary gems in the future, and some of those might be more defense oriented (like Moratorium). No details just yet, but a great teaser either way! They are also keeping their eyes open for great community suggestions on those, so definitely share your ideas to mix up the metagame and incentivize new playstyles.
Regarding Chrono's second point, we do have plans to add more Legendary Gems to the game in the future, including those that are more defense-oriented. We don't have a time frame to share for when the next batch of Legendary Gems will be added just yet, though.
In the meantime, we've been keeping a close eye on your gem suggestions, so if you've got an idea...let us know!
UEE and Patch 2.1
Some blue posts came up explaining that the console version of Reaper of Souls has content up to Patch 2.0.6, and that while they plan to bring Patch 2.1 to consoles, Seasons and their exclusive items are initially not planned to be ported over. Read below.
Originally Posted by Blizzard
Read up about goblin vaults and was wondering if they're on ps4 or just pc version?
The Vault is currently only found on PC, since it was added in patch 2.1, and UEE shipped with content up to patch 2.0.6. We've announced that we intend to provide patch support for PS4 and Xbox One, so in the future just keep an eye on the forums for more information about what's on the way.
I struggle on anything higher than expert mode. Also is there a way to add sockets to gear?
You might be able to add a socket to an item through Enchanting with the Mystic, but there are some limits to what items can have sockets, and how many they can have. Helms, amulets, rings, and weapons can have up to 1 socket, but pants can have 2, and chest armor can have up to 3.
The best way to advance in difficulty is to just keep playing, having fun, and it will come with time. Thanks again for joining us, and have a blast on your crusade! (Blue Tracker / Official Forums) ------------------------- Seasons and Exclusive Legendaries Because the Seasons will not be included as part of Patch 2.1.0 for consoles, the Seasonal Legendaries will also not be included. We haven't released information for plans beyond 2.1.0 yet, however as info becomes available we'll be sure to share that. (Blue Tracker / Official Forums)
Barbarian GR World Record
Dutch Freak (aka DFslet) has set a world record in solo GR runs for Barbarians - he managed to clear a Level 44 Rift [!] (with this character). He also shared his build on our forums, giving quite a few details on itemization, skill build and optimal play style. Make sure to check his thread out. You can also see his playthrough in the video below!
Nevalistis reiterated Travis Day's recent post on Gems. Ideally they would like to provide a way for players to focus on farming the gems they need. She also hinted at a way to use the Gems not being currently used, increasing the value of off-class gems. Read below.
I remember Blizzard saying something about that, they were going to address the issue in the next patch or smthg.
Indeed. You can read Travis' post here, but allow me to quickly summarize:
We'd like there to be ways for you to target gathering the specific gems you need as well as provide methods for using the gems you currently aren't using. There are plans to address this in a future patch, but we aren't yet ready to share those details at this time.
Chat Box Problems
A thread on the official forums brought up a problem with how the chat box can block the Accept button for Rifts, GRs and Trial Rifts. Also it cab be activated during battle, locking the player into chat mode and preventing him/her from using intended skills until he realizes that. It will be brought up internally, which means we might see some changes for those in the future. What is your personal experience with this issue?
Every time I open a rift, great rift or trail run, I have to battle my way through a wall of messages to click accept.
I've encountered this when I'm playing, and agree that it's an inconvenience. I'll be sure to bring this up in our next meeting.
Furthermore, whenever there is a battle going on in the lower left hand side of my screen I always seem to click on something in the chat that screw up my hotkeys which usually results in my death. Blizz please look into fixing this.
I'm not as familiar with this issue, though, but I'm interested in hearing more about it. Thanks for the feedback, everyone!
Majier’s "Sweeping Thunder" Crusader
This week's Play Your Way build focuses on the newly released Crusader set, Roland's Legacy. Check its preview below, or the full post for more details!
Patch 2.1.0 introduced a brand new class set for the Crusader, Roland's Legacy. Capitalizing on the of melee strength of Zakarum's finest, this set aims to get you into the thick of battle, fighting your foes face-to-face. In this week's Play Your Way,Majier#1230 takes full advantage of Roland's Legacy and shares his sweeping approach to demon decimation.
About the Build:
If you haven't had the chance to check out patch 2.1.0 yet, a slew of new items were introduced for both Seasonal and non-Seasonal characters. The Crusader is the most recent addition to the roster of nephalem heroes and was at a slight disadvantage with only one class set. Roland's Legacy was created to help fill the void, with a heavy focus on the Sweep Attackand Shield Bash melee abilities. Majier has chosen to pursue the Sweep Attack route, making the most of this Area of Effect skill.
Sweepin' up the trash. What I did there — do you see it?
This build includes traditional themes, such as making efficient use ofAkarat's Champion (Firestarter) for an impressive boost to damage. However, the lack of the Armor of Akkhan set means this popular skill takes a backseat and serves a supplemental purpose. Fire is most certainly not the star here, and while you'll get a sizeable boost from bonus Lightning damage, this build's service to the elements is a secondary means to success rather than its focus.
Stampede Phalanx Build
And since we are talking about Crusaders today, quite a few players (even at higher GR rankings) have been using a Stampede Phalanx build for the class, focusing on throwing as many spiritual horses as they can at their enemies. There are a couple variations on our Builds Section (from Jackkernaut and Ganon), and if you would rather watch how it works, J MaccTV has put together a video on it!
Tyvalir posted a couple days ago in a thread about GR Density. Now that users are reaching the higher difficulties, a lot of players feel like the success of their GR run is more RNG-based than anything, because of things like Conduit shrines and specific mob types. This is making some top players not finish non-optimal GRs and instead look for slightly better ones. This subject is being heavily discussed these days, with lots of threads on forums and on reddit, so make sure to leave your opinion on them! The developers are aware of the situation, as the blue post suggests, and listening to feedback.
I think the Lord of Bells should be moved to a feat of strength achievement similarly to the Developers Hell (Smash! Jay Smash!)
It's not like you can actually control the RNG of these rifts. Been doing 2100+ rifts and yet to find the Cow Rift.
Just to let you all know, we will be removing the Lord of Bells from the Greater Rift Guardian achievement "You're Not The Boss of Me" in a future client-side patch (as this is not an issue that can be hotfixed). MooOOOooo!
500 Million Gold/Hour Build
Gold isn't probably an issue for most players these days, but for those reaching enchant costs of 3 to 5 million per enchant, it might still be a limiting resource. If you never want to worry about gold again, this WD gold-find build featured by MeatHeadMikhail is not only quite efficient, but also a different way of playing the game - while still being pretty efficient on T6. Check it out below!
Diablo Fanart Time Lapse
Elisabeth Delbeck uploaded a time lapse video of her drawing a great Diablo fanart. Good music, leet drawing skills and an outstanding job at the end - all in all, a worthwhile watch!
It appears that the hotfix to prevent Cesspools from spawning in Greater Rifts is not working as intended, and the map is still spawning. The hotfix list has been updated to reflect that, and players beware (specially hardcore ones) that this map still spawns on GRs.
Originally Posted by Blizzard
The Cesspools will no longer spawn in Greater Rifts (9/3)
I've removed this hotfix from our hotfix list since, well, it appears to not have resolved the issue.
While I don't have additional information on this issue at this time, I do want to thank you for bringing it to our attention! We appreciate the report, and our team is investigating. (Blue Tracker / Official Forums)
-------------------- The following hotfix has been removed from the list.
The Cesspools will no longer spawn in Greater Rifts (9/3)
Note that they still have a chance to spawn in regular Nephalem Rifts
An official forum user suggested that players were allowed to slowly transfer what they got in Seasons to their Normal characters. He got a blue reply explaining why the developers didn't implement something like this. Essentially, the idea is to not break the immersion of being in Season and that "exclusive reward" feeling that it gives.
Think about it a slow steady stream of items going over instead of everyones going over in 1 go at the end of the season....? This way stuff you do not need in the season can be used today in non season if you are playing both....this also doesn't hurt the season ladder since you can't send stuff the opposite way.
You make some good points here.
One of the main reasons we have your Seasonal inventory roll over at the conclusion of the Season, rather than at-will, is that we’d like players to experience a given Season as a cohesive package, from Season start to Season finish. We also want to avoid situations where players are just farming Seasons for the new Legendary items since they’re part of the reward scheme.
Players who venture into Seasonal play are intended to get a shot at these items early, so allowing players to bring them over at-will to their non-Seasonal profile before they’re added to the normal item pool would undermine that reward and break the intended immersion that an active Season provides.
T&T Below Torment
A player wondered if farming T&T in a difficulty below Torment would increase the chances of it dropping, since starting on T1 that item is competing with other Gloves (mostly set ones). A blue reply explained that while in theory that is a good idea, players must also take into account how higher difficulties just drop quite a few more legendaries. Read below.
Since TnT is not a Torment only item, farming in non-torment difficulty should remove a fairly good part of the shared pool and "increase" the chances to get them?
It's true that Tasker and Theo gloves can drop in any difficulty, and there are some items that only drop in Torment and above. Obviously, looking for these gloves in Torment difficulty will increase the number of competing items per drop, but higher difficulties also increase the drop frequency.
Diablowiki and Diablohub put together a list of Torment only items if you'd like to see exactly what those additional items those gloves would be competing against.
Boon of the Hoarder Clarifications
A blue post came up with a few clarifications on how Boon of the Hoarder interacts with Gold Find and with the upgraded ranks of the gem. Check it out!
Does the amount of gold dropped scale with the % chance to cause the explosion?
Leveling up the Boon of the Hoarder will cause more frequent explosions of gold, but does not influence the actual amount of gold per explosion. Having a higher gold find percentage will yield more gold per proc, though. --------------
I just gave up Leoric's Crown on my pet crusader for an Avarice Band. That's the kind of thing this gem makes you do. I also roll with Custerian Wristguards and it has a noticeable effect on my leveling speed.
I've been working on a gold farming set, but I forgot all about adding an Avarice Band to it. Good idea, and I'll have to keep that in mind if I find one.
Deadset Sanctuary Talk
DeadSetGaming uploaded a few more Sanctuary Talk videos, where he discusses some of the lore of the Diablo universe. This week's topics are on Inarius, Lilith and the Worldstone; and the other is about Sanctuary being Revelealed. Check them out!